feat: Align automations with Home Assistant triggers and conditions (#2527)

Split automations into HA-style `triggers`, ongoing `conditions`, and
`actions`, with compatibility migrations for existing Advanced Camera
Card configs.

## Summary

At a glance (details below):

- **Added** `triggers:` -- a required, HA-shaped block: stock `state` /
`numeric_state` / `template` plus card-specific triggers (`camera`,
`view`, `fullscreen`, ...).
- **Added** the HA-native `if` / `then` / `else` action.
- **Removed** `actions_not` (replaced by `if` / `then` / `else`).
- **Removed** the ambient `advanced_camera_card` template namespace (use
`acc` instead).
- **Changed** the trigger template surface to a top-level `trigger.*`
variable (as in HA); the nested `acc.trigger.*` paths are removed.
- **Changed** `conditions:` to ongoing gates only -- they no longer wake
an automation, and change-only forms (`config`, valueless `camera` /
`view` / `state`) become triggers, not conditions.
- **Changed** action templates to render per step, so a later action
sees state an earlier one changed.
- **Compatibility:** HA-shaped YAML is accepted (singular keys,
single-or-list, `and` / `or` / `not` shorthand, `entity` / `entity_id`).
- **Migration:** existing configs upgrade automatically; anything that
cannot be converted faithfully is recorded under `__UPGRADE_FAILURE__`
for manual fixup.

## Breaking Changes

### 1. Automations now require triggers

Before this PR, `automations[].conditions` served two roles:

- They decided whether the automation should run.
- They also acted as the thing that woke the automation up.

After this PR:

- `triggers` wake the automation.
- `conditions` only gate it at the instant a trigger fires.

Most existing automations are migrated automatically from `conditions:`
to `triggers:`.

### 2. `actions_not` is retired

Legacy `actions_not` is replaced by an HA-style `if` action with `then`
/ `else`.

Faithful conversions are automatic. Cases that cannot be faithfully
converted are recorded under `__UPGRADE_FAILURE__.automations` and must
be migrated manually.

### 3. Template surface aligned with Home Assistant

Two related template changes, both auto-migrated:

- **Top-level `trigger.*`.** Automation actions now receive a top-level
`trigger` template variable, like Home Assistant. Legacy nested paths
such as `acc.trigger.state.to` and
`advanced_camera_card.trigger.camera.to` are migrated automatically when
they appear inside template strings.
- **The ambient `advanced_camera_card` template namespace is removed.**
The long-form ambient namespace (`advanced_camera_card.camera`,
`advanced_camera_card.view`, `advanced_camera_card.config`) is retired
in favour of its shorter `acc` alias -- supported since v7.1.0, and the
only spelling the new trigger surface uses. Existing templates are
migrated automatically by rewriting the `advanced_camera_card.` prefix
to `acc.`.

### 4. Trigger-only condition forms are no longer valid conditions

Some legacy "conditions" were really change detectors. These are now
triggers only:

- `condition: config`
- valueless `camera`
- valueless `view`
- valueless `state` / picture-elements state condition with neither
`state` nor `state_not`

These are automatically promoted in automations and stripped from
overrides/elements where they would no longer be meaningful as ongoing
conditions.

### 5. Template truthiness now follows Home Assistant behavior

Template conditions and template triggers intentionally use different
truthiness rules, matching HA:

- A template condition passes only when the rendered value is `true`
(case-insensitive), matching HA's `condition.py`.
- A template trigger uses HA's broader `result_as_boolean` coercion: a
non-zero number, or `1` / `true` / `yes` / `on` / `enable`
(case-insensitive), counts as true.

### 6. Action templates render when each action executes

Action templates are now rendered per action step, not once for the
whole sequence. This means a later action can see card-local state
changed by an earlier action in the same sequence.

The `trigger` context is fixed for the automation run. HA entity state
updates still depend on the frontend receiving updated HASS state over
the websocket.

## Automatic Migrations

### Automation `conditions:` to `triggers:`

Simple legacy automation:

```yaml
# Before
automations:
  - conditions:
      - condition: fullscreen
        fullscreen: true
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: substream_on
```

```yaml
# After, automatic
automations:
  - triggers:
      - trigger: fullscreen
        fullscreen: true
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: substream_on
```

State conditions become HA-style state triggers:

```yaml
# Before
automations:
  - conditions:
      - condition: state
        entity_id: binary_sensor.front_door
        state: 'on'
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: live
```

```yaml
# After, automatic
automations:
  - triggers:
      - trigger: state
        entity_id: binary_sensor.front_door
        to: 'on'
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: live
```

Multiple conditions become both triggers and ongoing conditions:

```yaml
# Before
automations:
  - conditions:
      - condition: camera
        cameras: [front_door]
      - condition: fullscreen
        fullscreen: true
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: substream_on
```

```yaml
# After, automatic
automations:
  - triggers:
      - trigger: camera
        cameras: [front_door]
      - trigger: fullscreen
        fullscreen: true
    conditions:
      - condition: camera
        cameras: [front_door]
      - condition: fullscreen
        fullscreen: true
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: substream_on
```

The flattened trigger list is an implicit OR. The retained `conditions:`
list is an implicit AND checked when any trigger fires.

### Trigger-only legacy conditions

Legacy `config` conditions become `config` triggers:

```yaml
# Before
automations:
  - conditions:
      - condition: config
        paths: [menu.style]
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: status_bar
```

```yaml
# After, automatic
automations:
  - triggers:
      - trigger: config
        paths: [menu.style]
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: status_bar
```

Trigger-only leaves are removed from retained `conditions:` blocks
because they no longer describe an ongoing state.

### `actions_not` to `if` / `then` / `else`

```yaml
# Before
automations:
  - conditions:
      - condition: state
        entity_id: input_boolean.camera_alerts
        state: 'on'
    actions:
      - action: custom:advanced-camera-card-action
        advanced_camera_card_action: live
    actions_not:
      - action: none
```

```yaml
# After, automatic
automations:
  - triggers:
      - trigger: state
        entity_id: input_boolean.camera_alerts
    actions:
      - if:
          - condition: state
            entity_id: input_boolean.camera_alerts
            state: 'on'
        then:
          - action: custom:advanced-camera-card-action
            advanced_camera_card_action: live
        else:
          - action: none
```

If the legacy automation had no conditions, or only trigger-only
conditions, `actions_not` is dropped because the old `else` branch could
not be reproduced as an ongoing predicate.

### Trigger template paths

```yaml
# Before
message: 'Door is {{ acc.trigger.state.to }} from {{ acc.trigger.state.from }}'
```

```yaml
# After, automatic
message: 'Door is {{ trigger.to_state.state }} from {{ trigger.from_state.state }}'
```

Path rewrites performed automatically:

| Old path                   | New path                   |
| -------------------------- | -------------------------- |
| `acc.trigger.state.entity` | `trigger.entity_id`        |
| `acc.trigger.state.from`   | `trigger.from_state.state` |
| `acc.trigger.state.to`     | `trigger.to_state.state`   |
| `acc.trigger.camera.from`  | `trigger.from_acc.camera`  |
| `acc.trigger.camera.to`    | `trigger.to_acc.camera`    |
| `acc.trigger.view.from`    | `trigger.from_acc.view`    |
| `acc.trigger.view.to`      | `trigger.to_acc.view`      |
| `acc.trigger.config.from`  | `trigger.from_acc.config`  |
| `acc.trigger.config.to`    | `trigger.to_acc.config`    |

The same rewrites are applied for the older
`advanced_camera_card.trigger.*` namespace.

### Ambient template namespace

Any remaining long-form ambient `advanced_camera_card.*` references
(outside the trigger surface) are rewritten to the `acc.*` alias:

```yaml
# Before
title: 'Now viewing {{ advanced_camera_card.camera }}'
```

```yaml
# After, automatic
title: 'Now viewing {{ acc.camera }}'
```

## Manual Migration Cases

### `__UPGRADE_FAILURE__.automations`

If a legacy automation cannot be converted faithfully, the original
automation is recorded under:

```yaml
__UPGRADE_FAILURE__:
  automations:
    - ...
```

These entries require manual migration.

The main known case is legacy `actions_not` with a condition whose
trigger can only fire on a rising edge, such as:

- `condition: template`
- `condition: screen`
- `condition: numeric_state` without an entity-backed state to watch

Those conditions can start the `then` branch, but cannot reliably start
the `else` branch when they stop matching.

### Unsupported HA conditions and triggers

This PR aligns the card with HA where supported, but it is not a full HA
automation engine.

Unsupported HA condition families include:

- `time`
- `zone`
- `sun`
- `location`
- `device`
- `condition: trigger`

Unsupported HA trigger platforms include:

- `event`
- `time`
- `time_pattern`
- `sun`
- `zone`
- `calendar`
- `webhook`
- `tag`
- `device`
- `mqtt`

The card-specific camera `triggers:` feature (which auto-selects and
wakes the card on camera events such as motion) is a separate feature
from automation `triggers:`, despite the shared word.

### Trigger IDs and variables

HA keys such as `id`, `alias`, and `variables` are accepted so pasted HA
YAML validates, but they are ignored by the card. There is no
`trigger.id` support in this PR.

## New Compatibility Features

This PR also makes card config more forgiving for HA-style YAML:

- `trigger`, `condition`, and `action` singular keys are accepted and
normalized to `triggers`, `conditions`, and `actions`.
- Single trigger, condition, and action objects are accepted where lists
are expected.
- `if`, `then`, and `else` accept a single item or a list.
- Composite condition shorthand is accepted:
  - `{ and: [...] }`
  - `{ or: [...] }`
  - `{ not: [...] }`
  - `{ condition: [...] }` as an implicit AND
- State conditions resolve expected state values that name another
entity, matching HA/Lovelace behavior.
- Both `entity` and `entity_id` are accepted on state and numeric
conditions and triggers (a superset of HA's two dialects), so there is
no forced rename.
- `state_not` remains supported as a card/Lovelace-friendly extension.

## Trigger Payloads

Automation action templates receive a top-level `trigger` object.

For stock `state` and `numeric_state` triggers:

```yaml
trigger.platform
trigger.entity_id
trigger.entity
trigger.from_state
trigger.to_state
```

For template triggers:

```yaml
trigger.platform
```

For card-specific triggers:

```yaml
trigger.platform # "acc"
trigger.type
trigger.from_acc
trigger.to_acc
```

The card does not currently expose HA's `id`, `idx`, `for`, `attribute`,
`above`, `below`, or `alias` trigger fields.

BREAKING CHANGE: Automations now follow Home Assistant's `triggers:` /
`conditions:` / `actions:` model. Automations require a `triggers:`
block and `conditions:` no longer wake an automation; `actions_not` is
removed in favour of an `if` / `then` / `else` action; the nested
`acc.trigger.*` template paths and the ambient `advanced_camera_card`
template namespace are removed (use the top-level `trigger.*` surface
and the `acc` alias); trigger-only condition forms (`config`, valueless
`camera` / `view` / `state`) are no longer valid conditions; and
template-condition vs template-trigger truthiness now follow HA.
Existing configs are upgraded automatically where a faithful conversion
exists; anything that cannot be converted is recorded under
`__UPGRADE_FAILURE__` for manual migration.

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Dermot Duffy
2026-06-30 17:45:13 -07:00
committed by dermotduffy
co-authored by Claude Opus 4.8
parent 209c873c58
commit b701366762
354 changed files with 11386 additions and 3020 deletions
@@ -0,0 +1,455 @@
import { maxBy, throttle } from 'lodash-es';
import { CameraEvent } from '../camera-manager/types';
import { isTriggeredState } from '../ha/is-triggered-state';
import { Timer } from '../utils/timer';
import { CardCameraTriggersAPI } from './types';
interface CameraTriggerState {
// The time of the most recent trigger event. Used to determine the most
// recently triggered camera.
lastTriggerTime: Date;
// The set of active trigger source IDs (e.g. entity IDs or Frigate event
// IDs).
sources: Set<string>;
// The set of ignored event IDs (e.g. events that have been forcibly
// untriggered).
ignoredSources: Set<string>;
// A timer used to delay the untrigger action.
untriggerDelayTimer?: Timer;
// A one-shot timer used to force untriggering a camera if no end event is
// seen within a configured duration. This timer starts when the camera first
// triggers and is not reset by subsequent trigger events.
untriggerForceTimer?: Timer;
}
export class CameraTriggersManager {
private _api: CardCameraTriggersAPI;
private _states: Map<string, CameraTriggerState> = new Map();
private _throttledTriggerAction = throttle(this._triggerAction.bind(this), 1000, {
trailing: true,
});
constructor(api: CardCameraTriggersAPI) {
this._api = api;
}
public getTriggeredCameraIDs(): Set<string> {
const ids = new Set<string>();
this._states.forEach((state, cameraID) => {
if (this._isStateTriggered(state)) {
ids.add(cameraID);
}
});
return ids;
}
public isTriggered(): boolean {
return [...this._states.values()].some((state) => this._isStateTriggered(state));
}
public getMostRecentlyTriggeredCameraID(): string | null {
const mostRecent = maxBy(
[...this._states.entries()].filter(([, state]) => this._isStateTriggered(state)),
([, state]) => state.lastTriggerTime.getTime(),
);
return mostRecent?.[0] ?? null;
}
public handleInitialCameraTriggers = async (): Promise<boolean> => {
const hass = this._api.getHASSManager().getHASS();
let triggered = false;
let startupActionEvent: CameraEvent | null = null;
this.reset();
for (const [cameraID, camera] of this._api
.getCameraManager()
.getStore()
.getCameras()) {
for (const entityID of camera.getConfig().triggers.entities) {
if (isTriggeredState(hass?.states[entityID]?.state)) {
triggered = true;
const event: CameraEvent = {
cameraID,
id: entityID,
type: 'new',
};
if (
await this.handleCameraEvent(event, {
skipAction: true,
})
) {
startupActionEvent ??= event;
}
}
}
}
if (startupActionEvent) {
await this._throttledTriggerAction(startupActionEvent);
}
return triggered;
};
// Returns true if the event was accepted into trigger state processing.
// Returns false if it was ignored (e.g. missing config/view or camera filter
// mismatch).
public async handleCameraEvent(
ev: CameraEvent,
options?: {
skipAction?: boolean;
},
): Promise<boolean> {
const skipAction = options?.skipAction ?? false;
if (ev.type === 'end') {
return this._handleEndEvent(ev);
}
if (ev.type === 'momentary') {
const handled = await this.handleCameraEvent({ ...ev, type: 'new' }, options);
if (handled) {
// A momentary event has no start/end -- handled as a matched new+end so
// concurrent continuous sources still gate untriggering correctly. The
// end leg is tagged `{ momentary: true }` so `_startUntrigger` adds the
// synthesized on-period (`event_hold_seconds`) on top of the usual
// post-source-end linger (`untrigger_delay_seconds`).
await this._handleEndEvent(ev, { momentary: true });
}
return handled;
}
// Ignore stale updates for force-untriggered IDs before doing any further
// processing to avoid re-activating muted IDs.
if (this._isIgnoredUpdateEvent(ev)) {
return false;
}
const config = this._api.getConfigManager().getConfig();
const triggersConfig = config?.view?.triggers;
const selectedCameraID = this._api.getViewManager().getView()?.camera;
if (!triggersConfig || !selectedCameraID) {
return false;
}
const dependentCameraIDs = this._api
.getCameraManager()
.getStore()
.getAllDependentCameras(selectedCameraID);
if (triggersConfig.filter_selected_camera && !dependentCameraIDs.has(ev.cameraID)) {
return false;
}
const state = this._getOrCreateState(ev.cameraID);
state.lastTriggerTime = new Date();
state.sources.add(ev.id);
this._deleteUntriggerDelayTimer(ev.cameraID);
this._startForceUntriggerTimerIfNecessary(
ev.cameraID,
triggersConfig.untrigger_force_seconds,
);
this._setConditionStateIfNecessary();
if (!skipAction) {
await this._throttledTriggerAction(ev);
}
return true;
}
private async _handleEndEvent(
ev: CameraEvent,
options?: { momentary?: boolean },
): Promise<boolean> {
this._deleteIgnoredEventID(ev.cameraID, ev.id);
const state = this._states.get(ev.cameraID);
state?.sources.delete(ev.id);
if (!state?.sources.size) {
await this._startUntrigger(ev.cameraID, options);
}
return true;
}
private _isIgnoredUpdateEvent(ev: CameraEvent): boolean {
return (
(ev.type === 'update' || ev.type === 'genai') &&
this._hasIgnoredEventID(ev.cameraID, ev.id)
);
}
private _hasAllowableInteractionStateForAction(): boolean {
const triggersConfig = this._api.getConfigManager().getConfig()?.view.triggers;
const hasInteraction = this._api.getInteractionManager().hasInteraction();
return (
!!triggersConfig &&
(triggersConfig.actions.interaction_mode === 'all' ||
(triggersConfig.actions.interaction_mode === 'active' && hasInteraction) ||
(triggersConfig.actions.interaction_mode === 'inactive' && !hasInteraction))
);
}
private async _triggerAction(ev: CameraEvent): Promise<void> {
const config = this._api.getConfigManager().getConfig();
const triggersConfig = config?.view?.triggers;
const triggerAction = triggersConfig?.actions.trigger;
const defaultView = config?.view?.default;
// Skip the trigger action for a high-fidelity "no new media" event when
// the configured action would change to a non-live view (Frigate may pump
// out such events). `live`, `call`, and default-with-live remain valid
// since they don't depend on media being available.
const skipViewAction =
ev.fidelity === 'high' &&
!ev.snapshot &&
!ev.clip &&
!ev.review &&
!(
triggerAction === 'call' ||
triggerAction === 'live' ||
(triggerAction === 'default' && defaultView === 'live')
);
if (this._hasAllowableInteractionStateForAction() && !skipViewAction) {
if (triggerAction === 'update') {
await this._api.getViewManager().setViewByParametersWithNewQuery({
queryExecutorOptions: { useCache: false },
});
} else if (triggerAction === 'live') {
await this._api.getViewManager().setViewByParametersWithNewQuery({
params: {
view: 'live',
camera: ev.cameraID,
},
});
} else if (triggerAction === 'default') {
await this._api.getViewManager().setViewDefaultWithNewQuery({
params: {
camera: ev.cameraID,
},
});
} else if (triggerAction === 'call') {
// Auto-call the triggered camera. `start()` itself handles the
// navigation to live -- it is idempotent if the view already matches.
await this._api.getCallManager().start({ cameraID: ev.cameraID, inbound: true });
} else if (ev.fidelity === 'high' && triggerAction === 'media') {
// Choose the most appropriate media view based on what's available.
// Priority: review > clip > snapshot
const view = ev.review
? 'review'
: ev.clip
? 'clip'
: ev.snapshot
? 'snapshot'
: /* istanbul ignore next: unreachable due to `skipViewAction` above -- @preserve */
null;
/* istanbul ignore next: unreachable due to `skipViewAction` above -- @preserve */
if (view) {
await this._api.getViewManager().setViewByParametersWithNewQuery({
params: {
view,
camera: ev.cameraID,
},
});
}
}
}
// Must update master element to add border pulsing to live view.
this._api.getCardElementManager().update();
}
private _setConditionStateIfNecessary(): void {
const triggeredCameraIDs = this.getTriggeredCameraIDs();
this._api.getConditionStateManager().setState({
triggered: triggeredCameraIDs.size ? triggeredCameraIDs : undefined,
});
}
private async _executeUntriggerAction(cameraID: string): Promise<boolean> {
const action = this._api.getConfigManager().getConfig()?.view?.triggers
.actions.untrigger;
if (!action || action === 'none') {
return true;
}
if (!this._hasAllowableInteractionStateForAction()) {
return true;
}
switch (action) {
case 'default':
await this._api.getViewManager().setViewDefaultWithNewQuery();
break;
case 'call':
// Triggers only end a call if the call is owned by this cameraID, if it
// was an inbound call and was not yet answered.
this._api.getCallManager().endIf({ cameraID, inbound: true, answered: false });
break;
}
return true;
}
private async _untriggerAction(cameraID: string): Promise<void> {
this._deleteUntriggerDelayTimer(cameraID);
this._deleteForceUntriggerTimer(cameraID);
await this._executeUntriggerAction(cameraID);
this._deleteStateIfIdle(cameraID);
this._setConditionStateIfNecessary();
// Must update master element to remove border pulsing from live view.
this._api.getCardElementManager().update();
}
private async _startUntrigger(
cameraID: string,
options?: { momentary?: boolean },
): Promise<void> {
this._deleteUntriggerDelayTimer(cameraID);
this._deleteForceUntriggerTimer(cameraID);
const state = this._states.get(cameraID);
if (!state) {
return;
}
const triggersConfig = this._api.getConfigManager().getConfig()?.view?.triggers;
const untriggerDelaySeconds = triggersConfig?.untrigger_delay_seconds ?? 0;
// For momentary events, add the synthesized on-period (they have no
// native on/off, so hold them visible before the usual post-source-end
// linger kicks in). The user-facing field is `event_hold_seconds` because
// HA events are the common case; internally this is the hold for any
// momentary source.
const momentaryHoldSeconds = triggersConfig?.event_hold_seconds ?? 0;
const effectiveDelaySeconds =
untriggerDelaySeconds + (options?.momentary ? momentaryHoldSeconds : 0);
if (effectiveDelaySeconds > 0) {
state.untriggerDelayTimer = new Timer();
state.untriggerDelayTimer.start(effectiveDelaySeconds, async () => {
await this._untriggerAction(cameraID);
});
} else {
await this._untriggerAction(cameraID);
}
}
private _startForceUntriggerTimerIfNecessary(
cameraID: string,
forceUntriggerSeconds: number,
): void {
if (forceUntriggerSeconds <= 0) {
return;
}
const state = this._states.get(cameraID);
if (!state || state.untriggerForceTimer) {
return;
}
const timer = new Timer();
state.untriggerForceTimer = timer;
timer.start(forceUntriggerSeconds, async () => {
await this._forceUntrigger(state, cameraID);
});
}
private async _forceUntrigger(
state: CameraTriggerState,
cameraID: string,
): Promise<void> {
state.sources.forEach((id) => this._addIgnoredEventID(cameraID, id));
state.sources.clear();
this._deleteForceUntriggerTimer(cameraID);
await this._startUntrigger(cameraID);
}
private _addIgnoredEventID(cameraID: string, eventID: string): void {
const state = this._getOrCreateState(cameraID);
state.ignoredSources.add(eventID);
}
private _deleteIgnoredEventID(cameraID: string, eventID: string): void {
const state = this._states.get(cameraID);
if (!state) {
return;
}
state.ignoredSources.delete(eventID);
this._deleteStateIfIdle(cameraID);
}
private _hasIgnoredEventID(cameraID: string, eventID: string): boolean {
return !!this._states.get(cameraID)?.ignoredSources.has(eventID);
}
private _getOrCreateState(cameraID: string): CameraTriggerState {
let state = this._states.get(cameraID);
if (!state) {
state = {
lastTriggerTime: new Date(),
sources: new Set(),
ignoredSources: new Set(),
};
this._states.set(cameraID, state);
}
return state;
}
private _deleteStateIfIdle(cameraID: string): void {
const state = this._states.get(cameraID);
if (
state &&
!state.sources.size &&
!state.ignoredSources.size &&
!state.untriggerDelayTimer &&
!state.untriggerForceTimer
) {
this._states.delete(cameraID);
}
}
private _deleteUntriggerDelayTimer(cameraID: string): void {
const state = this._states.get(cameraID);
if (state?.untriggerDelayTimer) {
state.untriggerDelayTimer.stop();
delete state.untriggerDelayTimer;
}
}
private _deleteForceUntriggerTimer(cameraID: string): void {
const state = this._states.get(cameraID);
if (state?.untriggerForceTimer) {
state.untriggerForceTimer.stop();
delete state.untriggerForceTimer;
}
}
private _stopAllTimers(): void {
for (const [cameraID] of this._states) {
this._deleteUntriggerDelayTimer(cameraID);
this._deleteForceUntriggerTimer(cameraID);
}
}
public reset(): void {
this._throttledTriggerAction.cancel();
this._stopAllTimers();
this._states.clear();
this._setConditionStateIfNecessary();
}
private _isStateTriggered(state: CameraTriggerState): boolean {
return !!(state.sources.size || state.untriggerDelayTimer);
}
}