fix: Improve state handling to avoid stuck triggered cameras (#2348)
- Related: https://github.com/dermotduffy/advanced-camera-card/issues/2342
This commit is contained in:
@@ -1,14 +1,25 @@
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import { orderBy, throttle } from 'lodash-es';
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import { maxBy, throttle } from 'lodash-es';
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import { CameraEvent } from '../camera-manager/types';
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import { isTriggeredState } from '../ha/is-triggered-state';
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import { Timer } from '../utils/timer';
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import { CardTriggersAPI } from './types';
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interface CameraTriggerState {
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// The time of the most recent trigger event. Used to determine the most
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// recently triggered camera.
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lastTriggerTime: Date;
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// The set of active trigger source IDs (e.g. entity IDs or Frigate event
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// IDs).
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sources: Set<string>;
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// A timer used to delay the untrigger action.
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untriggerDelayTimer?: Timer;
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}
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export class TriggersManager {
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protected _api: CardTriggersAPI;
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protected _triggeredCameras: Map<string, Date> = new Map();
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protected _triggeredCameraTimers: Map<string, Timer> = new Map();
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protected _states: Map<string, CameraTriggerState> = new Map();
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protected _throttledTriggerAction = throttle(this._triggerAction.bind(this), 1000, {
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trailing: true,
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@@ -19,53 +30,87 @@ export class TriggersManager {
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}
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public getTriggeredCameraIDs(): Set<string> {
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return new Set(this._triggeredCameras.keys());
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const ids = new Set<string>();
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this._states.forEach((state, cameraID) => {
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if (this._isStateTriggered(state)) {
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ids.add(cameraID);
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}
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});
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return ids;
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}
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public isTriggered(): boolean {
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return !!this._triggeredCameras.size;
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return [...this._states.values()].some((state) => this._isStateTriggered(state));
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}
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public getMostRecentlyTriggeredCameraID(): string | null {
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const sorted = orderBy(
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[...this._triggeredCameras.entries()],
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(entry) => entry[1].getTime(),
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'desc',
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const mostRecent = maxBy(
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[...this._states.entries()].filter(([, state]) => this._isStateTriggered(state)),
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([, state]) => state.lastTriggerTime.getTime(),
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);
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return sorted.length ? sorted[0][0] : null;
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return mostRecent?.[0] ?? null;
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}
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public handleInitialCameraTriggers = async (): Promise<boolean> => {
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const hass = this._api.getHASSManager().getHASS();
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let triggered = false;
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let startupActionEvent: CameraEvent | null = null;
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for (const [cameraID, camera] of this._api
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.getCameraManager()
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.getStore()
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.getCameras()) {
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if (
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camera
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.getConfig()
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.triggers.entities.some((entityID) =>
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isTriggeredState(hass?.states[entityID]?.state),
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)
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) {
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triggered = true;
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await this.handleCameraEvent({
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cameraID,
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type: 'new',
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});
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for (const entityID of camera.getConfig().triggers.entities) {
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if (isTriggeredState(hass?.states[entityID]?.state)) {
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triggered = true;
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const event: CameraEvent = {
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cameraID,
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id: entityID,
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type: 'new',
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};
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if (
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await this.handleCameraEvent(event, {
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skipAction: true,
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})
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) {
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startupActionEvent ??= event;
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}
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}
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}
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}
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if (startupActionEvent) {
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await this._throttledTriggerAction(startupActionEvent);
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}
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return triggered;
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};
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public async handleCameraEvent(ev: CameraEvent): Promise<void> {
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const triggersConfig = this._api.getConfigManager().getConfig()?.view.triggers;
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// Returns true if the event was accepted into trigger state processing.
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// Returns false if it was ignored (e.g. missing config/view or camera filter
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// mismatch).
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public async handleCameraEvent(
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ev: CameraEvent,
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options?: {
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skipAction?: boolean;
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},
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): Promise<boolean> {
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const skipAction = options?.skipAction ?? false;
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if (ev.type === 'end') {
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const state = this._states.get(ev.cameraID);
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state?.sources.delete(ev.id);
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if (!state?.sources.size) {
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await this._startUntrigger(ev.cameraID);
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}
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return true;
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}
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const config = this._api.getConfigManager().getConfig();
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const triggersConfig = config?.view?.triggers;
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const selectedCameraID = this._api.getViewManager().getView()?.camera;
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if (!triggersConfig || !selectedCameraID) {
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return;
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return false;
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}
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const dependentCameraIDs = this._api
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@@ -74,17 +119,28 @@ export class TriggersManager {
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.getAllDependentCameras(selectedCameraID);
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if (triggersConfig.filter_selected_camera && !dependentCameraIDs.has(ev.cameraID)) {
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return;
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return false;
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}
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if (ev.type === 'end') {
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this._startUntriggerTimer(ev.cameraID);
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return;
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let state = this._states.get(ev.cameraID);
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if (!state) {
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state = {
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lastTriggerTime: new Date(),
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sources: new Set(),
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};
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this._states.set(ev.cameraID, state);
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} else {
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state.lastTriggerTime = new Date();
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}
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this._triggeredCameras.set(ev.cameraID, new Date());
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state.sources.add(ev.id);
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this._deleteUntriggerDelayTimer(ev.cameraID);
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this._setConditionStateIfNecessary();
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await this._throttledTriggerAction(ev);
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if (!skipAction) {
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await this._throttledTriggerAction(ev);
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}
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return true;
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}
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protected _hasAllowableInteractionStateForAction(): boolean {
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@@ -100,9 +156,9 @@ export class TriggersManager {
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}
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protected async _triggerAction(ev: CameraEvent): Promise<void> {
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const triggerAction = this._api.getConfigManager().getConfig()?.view.triggers
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.actions.trigger;
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const defaultView = this._api.getConfigManager().getConfig()?.view.default;
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const config = this._api.getConfigManager().getConfig();
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const triggerAction = config?.view?.triggers.actions.trigger;
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const defaultView = config?.view?.default;
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// If this is a high-fidelity event where we are certain about new media,
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// don't take action unless it's to change to live (Frigate engine may pump
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@@ -153,47 +209,68 @@ export class TriggersManager {
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}
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protected _setConditionStateIfNecessary(): void {
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const triggeredCameraIDs = new Set(this._triggeredCameras.keys());
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const triggeredState = triggeredCameraIDs.size ? triggeredCameraIDs : undefined;
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const triggeredCameraIDs = this.getTriggeredCameraIDs();
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this._api.getConditionStateManager().setState({
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triggered: triggeredState,
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triggered: triggeredCameraIDs.size ? triggeredCameraIDs : undefined,
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});
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}
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protected async _untriggerAction(cameraID: string): Promise<void> {
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const action = this._api.getConfigManager().getConfig()?.view.triggers
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protected async _executeUntriggerAction(): Promise<boolean> {
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const action = this._api.getConfigManager().getConfig()?.view?.triggers
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.actions.untrigger;
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if (action === 'default' && this._hasAllowableInteractionStateForAction()) {
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if (!action || action === 'none') {
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return true;
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}
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if (this._hasAllowableInteractionStateForAction()) {
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await this._api.getViewManager().setViewDefaultWithNewQuery();
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}
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this._triggeredCameras.delete(cameraID);
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this._deleteTimer(cameraID);
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return true;
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}
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protected async _untriggerAction(cameraID: string): Promise<void> {
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this._deleteUntriggerDelayTimer(cameraID);
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await this._executeUntriggerAction();
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this._states.delete(cameraID);
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this._setConditionStateIfNecessary();
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// Must update master element to remove border pulsing from live view.
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this._api.getCardElementManager().update();
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}
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protected _startUntriggerTimer(cameraID: string): void {
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this._deleteTimer(cameraID);
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protected async _startUntrigger(cameraID: string): Promise<void> {
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this._deleteUntriggerDelayTimer(cameraID);
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const timer = new Timer();
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this._triggeredCameraTimers.set(cameraID, timer);
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timer.start(
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/* istanbul ignore next: the case of config being null here cannot be
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reached, as there's no way to have the untrigger call happen without
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a config. -- @preserve */
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this._api.getConfigManager().getConfig()?.view.triggers.untrigger_seconds ?? 0,
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async () => {
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const state = this._states.get(cameraID);
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if (!state) {
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return;
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}
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const config = this._api.getConfigManager().getConfig();
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const untriggerSeconds = config?.view?.triggers.untrigger_seconds ?? 0;
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if (untriggerSeconds > 0) {
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state.untriggerDelayTimer = new Timer();
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state.untriggerDelayTimer.start(untriggerSeconds, async () => {
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await this._untriggerAction(cameraID);
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},
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);
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});
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} else {
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await this._untriggerAction(cameraID);
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}
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}
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protected _deleteTimer(cameraID: string): void {
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this._triggeredCameraTimers.get(cameraID)?.stop();
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this._triggeredCameraTimers.delete(cameraID);
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protected _deleteUntriggerDelayTimer(cameraID: string): void {
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const state = this._states.get(cameraID);
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if (state?.untriggerDelayTimer) {
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state.untriggerDelayTimer.stop();
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delete state.untriggerDelayTimer;
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}
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}
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protected _isStateTriggered(state: CameraTriggerState): boolean {
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return !!(state.sources.size || state.untriggerDelayTimer);
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}
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}
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