s/human/user/
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+7
-7
@@ -151,8 +151,8 @@ export class FrigateCard extends LitElement {
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@query('frigate-card-elements')
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_elements?: FrigateCardElements;
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// Human interaction timer ("screensaver" functionality, return to default
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// view after human interaction).
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// user interaction timer ("screensaver" functionality, return to default
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// view after user interaction).
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protected _interactionTimerID: number | null = null;
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// Automated refreshes of the default view.
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@@ -533,7 +533,7 @@ export class FrigateCard extends LitElement {
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* where the 'real' error is vs simply a union option not matching. This
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* function finds all ZodError "issues" that don't have an error with 'type'
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* in that object ('type' is the union discriminator for picture elements,
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* the major union in the schema). An array of human-readable error
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* the major union in the schema). An array of user-readable error
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* locations is returned, or an empty list if none is available. None being
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* available suggests the configuration has an error, but we can't tell
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* exactly why (or rather Zod simply says it doesn't match any of the
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@@ -565,7 +565,7 @@ export class FrigateCard extends LitElement {
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}
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/**
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* Convert an array of strings and indices into a more human readable string,
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* Convert an array of strings and indices into a more user readable string,
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* e.g. [a, 1, b, 2] => 'a[1] -> b[2]'
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* @param path An array of strings and numbers.
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* @returns A single string.
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@@ -901,7 +901,7 @@ export class FrigateCard extends LitElement {
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}
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/**
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* Clear the human interaction ('screensaver') timer.
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* Clear the user interaction ('screensaver') timer.
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*/
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protected _clearInteractionTimer(): void {
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if (this._interactionTimerID) {
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@@ -911,8 +911,8 @@ export class FrigateCard extends LitElement {
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}
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/**
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* Start the human interaction ('screensaver') timer to reset the view to
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* default `view.timeout_seconds` after human interaction.
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* Start the user interaction ('screensaver') timer to reset the view to
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* default `view.timeout_seconds` after user interaction.
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*/
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protected _startInteractionTimer(): void {
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this._clearInteractionTimer();
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