Add support for cycling through cameras.
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@@ -139,6 +139,7 @@ view:
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| `actions` | | :heavy_multiplication_x: | Actions to use for all views, individual actions may be overriden by view-specific actions. See [actions](#actions) below.|
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| `update_force` | `false` | :heavy_multiplication_x: | Whether card updates/refreshes should ignore playing media and human interaction. See [card updates](#card-updates) below for behavior and usecases.|
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| `update_entities` | | :heavy_multiplication_x: | **YAML only**: A list of entity ids that should cause the view to reset to the default. See [card updates](#card-updates) below for behavior and usecases.|
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| `update_cycle_camera` | `false` | :heavy_multiplication_x: | When set to `true` the selected camera is cycled on each default view change. |
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### Menu Options
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