test: Add browser based tests for keyboard focus handling (#2647)

This commit is contained in:
Dermot Duffy
2026-08-02 16:38:17 -07:00
committed by GitHub
parent 17146c8ca6
commit 5d247d4074
7 changed files with 669 additions and 52 deletions
+75 -2
View File
@@ -5,7 +5,7 @@ import type { AdvancedCameraCard } from '../../src/card';
import type { RawAdvancedCameraCardConfig } from '../../src/config/types';
import type { FakeEntityOptions, FakeHASS } from './fake-hass';
import { defineHAElementStubs } from './ha-element-stubs';
import { deepQuery, deepQueryAll } from './test-utils';
import { clickElement, deepQuery, deepQueryAll } from './test-utils';
// Home Assistant's masonry columns are `max-width: 500px`, so this is the width
// a card usually gets. The card derives height from the media it is showing.
@@ -35,6 +35,19 @@ interface ConsoleEntry {
args: unknown[];
}
interface ConsoleWaiter {
// The number of occurrences required to satisfy this waiter.
count: number;
level: ConsoleLevel;
message: RegExp;
resolve: () => void;
}
interface ConsoleWaiterOptions {
count?: number;
level?: ConsoleLevel;
}
const CONSOLE_LEVELS = ['debug', 'error', 'info', 'log', 'warn'] as const;
type ConsoleLevel = (typeof CONSOLE_LEVELS)[number];
@@ -154,12 +167,15 @@ class ConsoleLedger {
private _entries: ConsoleEntry[] = [];
private _originals = new Map<ConsoleLevel, (...args: unknown[]) => void>();
private _waiting: ConsoleWaiter[] = [];
constructor() {
for (const level of CONSOLE_LEVELS) {
const original = console[level];
this._originals.set(level, original);
console[level] = (...args: unknown[]): void => {
this._entries.push({ level, args });
this._resolveWaiters();
original(...args);
};
}
@@ -175,12 +191,55 @@ class ConsoleLedger {
return this.getEntries(level).map((entry) => entry.args.map(String).join(' '));
}
public countMessages(message: RegExp, level: ConsoleLevel = 'info'): number {
return this.getMessages(level).filter((written) => message.test(written)).length;
}
/**
* Wait until a message has been written. The card acts on what a test does to
* it without waiting to be asked, so a test that presses a key and reads the
* log on the next line usually finds nothing there yet.
*/
public async waitForMessage(
message: RegExp,
options?: ConsoleWaiterOptions,
): Promise<void> {
const waiter = {
count: options?.count ?? 1,
level: options?.level ?? 'info',
message,
};
if (this._isSatisfied(waiter)) {
return;
}
return await new Promise<void>((resolve) => {
this._waiting.push({ ...waiter, resolve });
});
}
private _isSatisfied(waiter: Omit<ConsoleWaiter, 'resolve'>): boolean {
return this.countMessages(waiter.message, waiter.level) >= waiter.count;
}
private _resolveWaiters(): void {
this._waiting = this._waiting.filter((waiter) => {
if (!this._isSatisfied(waiter)) {
return true;
}
waiter.resolve();
return false;
});
}
public destroy(): void {
for (const [level, original] of this._originals) {
console[level] = original;
}
this._originals.clear();
this._entries = [];
this._waiting = [];
}
}
@@ -195,6 +254,11 @@ export interface MountOptions {
width?: string;
height?: string;
// Where that container is placed, as CSS lengths from the page's top left
// corner. The page grows to reach it, so a card put beyond the window can
// only be brought into view by scrolling.
position?: { top?: string; left?: string };
// Console errors required to be logged.
expectedConsoleErrors?: RegExp[];
@@ -246,6 +310,11 @@ export class MountedCard {
if (options?.height) {
this._container.style.height = options.height;
}
if (options?.position) {
this._container.style.position = 'absolute';
this._container.style.top = options.position.top ?? '0';
this._container.style.left = options.position.left ?? '0';
}
document.body.append(this._container);
// Before the card exists, so that nothing it does during its first render is
@@ -378,12 +447,16 @@ export class MountedCard {
public async clickControl(name: string): Promise<void> {
const control = await this._findControl(name);
control.click();
await clickElement(control);
}
/**
* Press and keep holding a control until the card takes it as a hold, which
* is a second action several controls carry alongside their tap.
*
* Assembled from events rather than driven with a real pointer, because
* `userEvent` offers whole gestures only (click, hover, drag) and none of
* them stops part way through a press.
*/
public async holdControl(name: string): Promise<void> {
const control = await this._findControl(name);