README clarification.

This commit is contained in:
Dermot Duffy
2022-02-17 19:43:26 -08:00
parent 70ee05168f
commit 50a9c43c06
+1 -1
View File
@@ -155,8 +155,8 @@ view:
| `update_seconds` | `0` | :heavy_multiplication_x: | A number of seconds after which to automatically update/refresh the default view. See [card updates](#card-updates) below for behavior and usecases. If the default view occurs sooner (e.g. manually) the timer will start over. `0` disables this functionality.|
| `update_force` | `false` | :heavy_multiplication_x: | Whether automated card updates/refreshes should ignore user interaction. See [card updates](#card-updates) below for behavior and usecases.|
| `update_entities` | | :heavy_multiplication_x: | **YAML only**: A list of entity ids that should cause the view to reset to the default. See [card updates](#card-updates) below for behavior and usecases.|
| `render_entities` | | :heavy_multiplication_x: | **YAML only**: A list of entity ids that should cause the card to re-render 'in-place'. The view/camera is not changed. This should **very** rarely be needed, but could be useful if the card is both setting and changing HA state of the same object as could be the case for some complex `card_mod` scenarios ([example](https://github.com/dermotduffy/frigate-hass-card/issues/343)). |
| `update_cycle_camera` | `false` | :heavy_multiplication_x: | When set to `true` the selected camera is cycled on each default view change. |
| `render_entities` | | :heavy_multiplication_x: | **YAML only**: A list of entity ids that should cause the card to re-render 'in-place'. The view/camera is not changed. `update_*` flags to not pertain/relate to the behavior of this flag. This should **very** rarely be needed, but could be useful if the card is both setting and changing HA state of the same object as could be the case for some complex `card_mod` scenarios ([example](https://github.com/dermotduffy/frigate-hass-card/issues/343)). |
| `actions` | | :heavy_multiplication_x: | Actions to use for all views, individual actions may be overriden by view-specific actions. See [actions](#actions) below.|
### Menu Options