feat: Support HA event entities as triggers (#2506)

This commit is contained in:
Dermot Duffy
2026-06-30 17:45:13 -07:00
committed by dermotduffy
parent f1fad59a89
commit 4b72fcd629
9 changed files with 371 additions and 19 deletions
+14 -7
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@@ -148,18 +148,25 @@ human interaction with the card; this behavior can be configured via the
> action is taken immediately. If multiple cameras are triggered at startup, they
> are all marked as triggered, but the action is only taken for the first one.
| Option | Default | Description |
| ------------------------- | ------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `actions` | | The actions to take when a camera is triggered. See [Trigger action configuration](#trigger-action-configuration). |
| `filter_selected_camera` | `true` | If set to `true` will only trigger on the currently selected camera. |
| `show_trigger_status` | `false` | Whether or not the `live` view should show a visual indication that it is triggered (a pulsing border around the camera edge). |
| `untrigger_delay_seconds` | `0` | The number of seconds to continue to consider the camera triggered after the entity/event/state has reset, before considering the camera untriggered and taking the configured `untrigger` action. |
| `untrigger_force_seconds` | `0` | The number of seconds after a camera first triggers before force untriggering that camera. Set to `0` to disable. |
| Option | Default | Description |
| ------------------------- | ------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `actions` | | The actions to take when a camera is triggered. See [Trigger action configuration](#trigger-action-configuration). |
| `filter_selected_camera` | `true` | If set to `true` will only trigger on the currently selected camera. |
| `show_trigger_status` | `false` | Whether or not the `live` view should show a visual indication that it is triggered (a pulsing border around the camera edge). |
| `untrigger_delay_seconds` | `0` | The number of seconds to continue to consider the camera triggered after the source ends, before taking the configured `untrigger` action. For instantaneous trigger sources (e.g. HA `event.*` entities, or a doorbell button that only briefly pulses on) this is effectively the entire visible "active" duration — the source itself provides no on-period of its own. |
| `untrigger_force_seconds` | `0` | The number of seconds after a camera first triggers before force untriggering that camera. Set to `0` to disable. |
> [!WARNING] If `untrigger_force_seconds` is used to untrigger a camera, the
> state will need to 'reset' (e.g. an entity would need to change state to
> `off`) before it will trigger again.
> [!TIP] When pairing `trigger: call` with `untrigger: call` (the
> "ring-then-end-if-unanswered" pattern), the ring lasts until the source ends
> plus `untrigger_delay_seconds`. With an instantaneous trigger source (event
> entity, brief switch pulse) and the default of `0`, the call would start and
> end in the same tick. In these cases, set a positive value (e.g. `30`) for a
> meaningful ring duration.
### Trigger action configuration
| Option | Default | Description |
+10 -9
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@@ -361,7 +361,9 @@ elements:
### Inbound call on doorbell press
This example uses [`view.triggers.actions.trigger: call`](configuration/view.md?id=triggers) to turn an dashboard into a phone-like ringer when somebody presses the doorbell. The intended deployment is a wall-mounted tablet sitting on the dashboard.
This example uses [`view.triggers.actions.trigger: call`](configuration/view.md?id=triggers) to turn a dashboard into a phone-like ringer when somebody presses the doorbell. The intended deployment is a wall-mounted tablet sitting on the dashboard.
The trigger entity is an [HA `event.*` entity](https://www.home-assistant.io/integrations/event/#device-class) with `device_class: doorbell` — the officially supported way modern integrations (ONVIF, UniFi Protect, Reolink, MQTT, etc.) expose a doorbell press. A press fires the entity instantaneously; the card treats it as a momentary signal and rings for `untrigger_delay_seconds`. A `switch.*` or `binary_sensor.*` entity that goes on/off with each press works will also work fine.
The Frigate camera's stock event triggers (`occupancy`, `motion`, `events`) are explicitly turned off so casual motion doesn't make the card ring — only an actual doorbell press does.
@@ -378,22 +380,21 @@ cameras:
motion: false
events: []
entities:
- switch.door_bell
- event.front_door_doorbell
view:
default: live
triggers:
show_trigger_status: true
# Keeps the trigger "active" this long after the switch goes off.
# A doorbell button typically gives a brief ON pulse, so the chime
# would stop almost immediately if this were small -- this value
# is effectively how long the chime keeps ringing after the press.
# How long the chime keeps ringing after a press before the call is
# auto-ended (if still unanswered). A doorbell press is instantaneous,
# so this value is effectively the ring duration.
untrigger_delay_seconds: 30
actions:
# Call when triggered.
trigger: call
# On release (after the untrigger_delay): end the call if it is
# still ringing. An answered call survives this and must be ended
# manually.
# When the trigger naturally ends (after untrigger_delay_seconds): end
# the call if it's still ringing. An answered call survives this and
# must be ended manually.
untrigger: call
# Ring even when somebody is actively using the card.
interaction_mode: all
+6 -2
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@@ -3,7 +3,7 @@ import { StateWatcherSubscriptionInterface } from '../card-controller/hass/state
import { PTZAction, PTZActionPhase } from '../config/schema/actions/custom/ptz';
import { CameraConfig } from '../config/schema/cameras';
import { EnabledProxyConfig, resolveProxyConfig } from '../config/schema/common/proxy';
import { isTriggeredState } from '../ha/is-triggered-state';
import { getTriggerEventType } from '../ha/get-trigger-event-type';
import { HassStateDifference, HomeAssistant } from '../ha/types';
import { localize } from '../localize/localize';
import { CapabilitiesRaw, CapabilityKey, Endpoint } from '../types';
@@ -262,10 +262,14 @@ export class Camera {
}
protected _stateChangeHandler = (difference: HassStateDifference): void => {
const type = getTriggerEventType(difference);
if (type === null) {
return;
}
this._eventCallback?.({
cameraID: this.getID(),
id: difference.entityID,
type: isTriggeredState(difference.newState.state) ? 'new' : 'end',
type,
});
};
+2 -1
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@@ -157,7 +157,8 @@ export interface CameraEvent {
| 'new' // A new event has started.
| 'update' // An update for an event is available (except GenAI).
| 'end' // An event has ended.
| 'genai'; // An AI based update is available.
| 'genai' // An AI based update is available.
| 'signal'; // A momentary signal (no start/end, just an instant).
// When fidelity is `high`, the engine is assumed to provide exact details of
// what new media is available. Otherwise all media types are assumed to be
+11
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@@ -110,6 +110,17 @@ export class TriggersManager {
return this._handleEndEvent(ev);
}
if (ev.type === 'signal') {
// A signal is momentary -- handled as a matched new+end so the existing
// untrigger_delay_seconds machinery gives it visible duration, and so
// concurrent continuous sources still gate untriggering correctly.
const handled = await this.handleCameraEvent({ ...ev, type: 'new' }, options);
if (handled) {
await this.handleCameraEvent({ ...ev, type: 'end' });
}
return handled;
}
// Ignore stale updates for force-untriggered IDs before doing any further
// processing to avoid re-activating muted IDs.
if (this._isIgnoredUpdateEvent(ev)) {
+40
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@@ -0,0 +1,40 @@
import { computeDomain } from './compute-domain';
import { isTriggeredState } from './is-triggered-state';
import { HassStateDifference } from './types';
// New state must be a real timestamp: `unavailable` means the entity went
// offline, `unknown` means it has no recorded fire -- neither is a fresh fire.
const isUsableNewState = (state: string): boolean =>
state !== 'unavailable' && state !== 'unknown';
// Old state must be defined and not `unavailable`. `unknown` is allowed -- it
// means the entity was alive but had never fired, so the new timestamp is a
// real first fire (not a restored last-fire-time after reconnect).
const isUsableOldState = (state: string | undefined): boolean =>
state !== undefined && state !== 'unavailable';
/**
* Map a watched entity's state change to the `CameraEvent` type to dispatch
* for it, or `null` to skip.
*
* Most entities have an "on"/"off" state (e.g. `binary_sensor`, `switch`) and
* produce a single `'new'` or `'end'`.
*
* HA `event.*` entities are different: each fire just updates `state` to a new
* ISO timestamp, with no continuous on/off. Those map to `signal` -- the
* instantaneous-event discriminator. Transitions are skipped when the old state
* is undefined (entity not previously observed) or `unavailable` (entity
* reconnecting -- new state could be restored, not fresh), or when the new
* state isn't a real timestamp.
*/
export const getTriggerEventType = (
difference: HassStateDifference,
): 'new' | 'end' | 'signal' | null => {
if (computeDomain(difference.entityID) === 'event') {
return isUsableOldState(difference.oldState?.state) &&
isUsableNewState(difference.newState.state)
? 'signal'
: null;
}
return isTriggeredState(difference.newState.state) ? 'new' : 'end';
};
+71
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@@ -474,6 +474,77 @@ describe('Camera', () => {
},
);
it('should not dispatch when the helper returns null', async () => {
vi.spyOn(global.console, 'warn').mockReturnValue(undefined);
const eventCallback = vi.fn();
const camera = new Camera(
createCameraConfig({
id: 'camera_1',
triggers: {
entities: ['event.front_door_doorbell'],
},
}),
new GenericCameraManagerEngine(mock<StateWatcherSubscriptionInterface>()),
{
eventCallback: eventCallback,
},
);
const stateWatcher = mock<StateWatcherSubscriptionInterface>();
await camera.initialize({
hass: createHASS(),
stateWatcher: stateWatcher,
capabilityOptions: { capabilities: createCapabilities({ trigger: true }) },
});
callStateWatcherCallback(stateWatcher, {
entityID: 'event.front_door_doorbell',
oldState: createStateEntity({ state: 'unavailable' }),
newState: createStateEntity({ state: '2026-05-24T12:00:05.123+00:00' }),
});
expect(eventCallback).not.toBeCalled();
});
it('should dispatch a signal for an event entity fire', async () => {
vi.spyOn(global.console, 'warn').mockReturnValue(undefined);
const eventCallback = vi.fn();
const camera = new Camera(
createCameraConfig({
id: 'camera_1',
triggers: {
entities: ['event.front_door_doorbell'],
},
}),
new GenericCameraManagerEngine(mock<StateWatcherSubscriptionInterface>()),
{
eventCallback: eventCallback,
},
);
const stateWatcher = mock<StateWatcherSubscriptionInterface>();
await camera.initialize({
hass: createHASS(),
stateWatcher: stateWatcher,
capabilityOptions: { capabilities: createCapabilities({ trigger: true }) },
});
callStateWatcherCallback(stateWatcher, {
entityID: 'event.front_door_doorbell',
oldState: createStateEntity({ state: '2026-05-24T12:00:00.000+00:00' }),
newState: createStateEntity({ state: '2026-05-24T12:00:05.123+00:00' }),
});
expect(eventCallback).toBeCalledTimes(1);
expect(eventCallback).toBeCalledWith({
cameraID: 'camera_1',
id: 'event.front_door_doorbell',
type: 'signal',
});
});
it('should not trigger without trigger capability', async () => {
const eventCallback = vi.fn();
const camera = new Camera(
@@ -808,6 +808,82 @@ describe('TriggersManager', () => {
expect(manager.isTriggered()).toBeFalsy();
expect(api.getViewManager().setViewDefaultWithNewQuery).toBeCalledTimes(1);
});
it('should auto-untrigger after the delay on a signal event', async () => {
const api = createTriggerAPI({
config: {
actions: { trigger: 'none', untrigger: 'default' },
},
});
const manager = new TriggersManager(api);
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'event.doorbell',
type: 'signal',
});
expect(manager.isTriggered()).toBeTruthy();
expect(api.getViewManager().setViewDefaultWithNewQuery).not.toBeCalled();
vi.setSystemTime(add(start, { seconds: 10 }));
vi.runOnlyPendingTimers();
await flushPromises();
expect(manager.isTriggered()).toBeFalsy();
expect(api.getViewManager().setViewDefaultWithNewQuery).toBeCalled();
});
it('should auto-untrigger immediately on a signal when delay is 0', async () => {
const api = createTriggerAPI({
config: {
untrigger_delay_seconds: 0,
actions: { trigger: 'none', untrigger: 'default' },
},
});
const manager = new TriggersManager(api);
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'event.doorbell',
type: 'signal',
});
await flushPromises();
expect(manager.isTriggered()).toBeFalsy();
expect(api.getViewManager().setViewDefaultWithNewQuery).toBeCalled();
});
it('should not auto-untrigger from a signal while a continuous source remains active', async () => {
const api = createTriggerAPI({
config: {
actions: { trigger: 'none', untrigger: 'default' },
},
});
const manager = new TriggersManager(api);
// Continuous source comes on first.
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'binary_sensor.motion',
type: 'new',
});
// Signal fires while motion is still on.
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'event.doorbell',
type: 'signal',
});
vi.setSystemTime(add(start, { seconds: 10 }));
vi.runOnlyPendingTimers();
await flushPromises();
// Continuous source keeps the trigger alive.
expect(manager.isTriggered()).toBeTruthy();
expect(api.getViewManager().setViewDefaultWithNewQuery).not.toBeCalled();
});
});
describe('condition state management', () => {
@@ -1164,6 +1240,56 @@ describe('TriggersManager', () => {
});
expect(manager.isTriggered()).toBeTruthy();
});
it('should not reset the untrigger timer when a filtered-out signal arrives', async () => {
// Guards the `if (handled)` branch on the signal synthesis: a
// filter-rejected signal must not call the internal 'end', which would
// otherwise reset an already-running untrigger-delay timer.
const api = createTriggerAPI({
config: {
filter_selected_camera: true,
actions: { trigger: 'none', untrigger: 'default' },
},
});
const manager = new TriggersManager(api);
// Trigger camera_1 normally, then end it -- starts the delay timer.
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'binary_sensor.motion',
type: 'new',
});
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'binary_sensor.motion',
type: 'end',
});
expect(manager.isTriggered()).toBeTruthy();
// 5s in, switch the view to an unrelated camera so the filter
// will reject events for camera_1.
vi.setSystemTime(add(start, { seconds: 5 }));
vi.mocked(api.getViewManager().getView).mockReturnValue(
createView({ camera: 'camera_OTHER' as const }),
);
// Signal for camera_1 -- rejected by the filter.
await manager.handleCameraEvent({
cameraID: 'camera_1',
id: 'event.doorbell',
type: 'signal',
});
// At t=10 (the original delay's deadline), the timer should fire.
// If the guard were missing, the internal 'end' would have restarted
// the timer at t=5, so it'd still be triggered here.
vi.setSystemTime(add(start, { seconds: 10 }));
vi.runOnlyPendingTimers();
await flushPromises();
expect(manager.isTriggered()).toBeFalsy();
expect(api.getViewManager().setViewDefaultWithNewQuery).toBeCalled();
});
});
describe('should handle initial camera triggers', () => {
+91
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@@ -0,0 +1,91 @@
import { describe, expect, it } from 'vitest';
import { getTriggerEventType } from '../../src/ha/get-trigger-event-type';
import { createStateEntity } from '../test-utils';
describe('getTriggerEventType', () => {
describe('for non-event entities', () => {
it.each([['on'], ['open'], ['unlocked']])(
'returns "new" when the new state is %s',
(state: string) => {
expect(
getTriggerEventType({
entityID: 'binary_sensor.motion',
oldState: createStateEntity({ state: 'off' }),
newState: createStateEntity({ state }),
}),
).toBe('new');
},
);
it.each([
['off'],
['closed'],
['locked'],
['unavailable'],
['unknown'],
['anything-else'],
])('returns "end" when the new state is %s', (state: string) => {
expect(
getTriggerEventType({
entityID: 'binary_sensor.motion',
oldState: createStateEntity({ state: 'on' }),
newState: createStateEntity({ state }),
}),
).toBe('end');
});
});
describe('for event entities', () => {
it('returns "signal" for a transition between two real timestamps', () => {
expect(
getTriggerEventType({
entityID: 'event.front_door_doorbell',
oldState: createStateEntity({ state: '2026-05-24T12:00:00.000+00:00' }),
newState: createStateEntity({ state: '2026-05-24T12:00:05.123+00:00' }),
}),
).toBe('signal');
});
it('returns null when there is no old state', () => {
expect(
getTriggerEventType({
entityID: 'event.front_door_doorbell',
newState: createStateEntity({ state: '2026-05-24T12:00:05.123+00:00' }),
}),
).toBeNull();
});
it('returns null when the old state is unavailable (entity reconnecting)', () => {
expect(
getTriggerEventType({
entityID: 'event.front_door_doorbell',
oldState: createStateEntity({ state: 'unavailable' }),
newState: createStateEntity({ state: '2026-05-24T12:00:05.123+00:00' }),
}),
).toBeNull();
});
it('returns "signal" when the old state is unknown (first fire after startup)', () => {
expect(
getTriggerEventType({
entityID: 'event.front_door_doorbell',
oldState: createStateEntity({ state: 'unknown' }),
newState: createStateEntity({ state: '2026-05-24T12:00:05.123+00:00' }),
}),
).toBe('signal');
});
it.each([['unavailable'], ['unknown']])(
'returns null when the new state is %s',
(state: string) => {
expect(
getTriggerEventType({
entityID: 'event.front_door_doorbell',
oldState: createStateEntity({ state: '2026-05-24T12:00:00.000+00:00' }),
newState: createStateEntity({ state }),
}),
).toBeNull();
},
);
});
});