feat: Add ability to untrigger after fixed number of seconds (#2350)
- Related: #2342 BREAKING CHANGE: Renames: `untrigger_seconds` to `untrigger_delay_seconds`
This commit is contained in:
@@ -13,8 +13,17 @@ interface CameraTriggerState {
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// IDs).
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sources: Set<string>;
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// The set of ignored event IDs (e.g. events that have been forcibly
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// untriggered).
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ignoredSources: Set<string>;
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// A timer used to delay the untrigger action.
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untriggerDelayTimer?: Timer;
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// A one-shot timer used to force untriggering a camera if no end event is
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// seen within a configured duration. This timer starts when the camera first
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// triggers and is not reset by subsequent trigger events.
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untriggerForceTimer?: Timer;
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}
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export class TriggersManager {
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@@ -55,6 +64,7 @@ export class TriggersManager {
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const hass = this._api.getHASSManager().getHASS();
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let triggered = false;
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let startupActionEvent: CameraEvent | null = null;
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this._states.clear();
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for (const [cameraID, camera] of this._api
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.getCameraManager()
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@@ -97,12 +107,13 @@ export class TriggersManager {
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): Promise<boolean> {
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const skipAction = options?.skipAction ?? false;
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if (ev.type === 'end') {
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const state = this._states.get(ev.cameraID);
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state?.sources.delete(ev.id);
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if (!state?.sources.size) {
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await this._startUntrigger(ev.cameraID);
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}
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return true;
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return this._handleEndEvent(ev);
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}
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// Ignore stale updates for force-untriggered IDs before doing any further
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// processing to avoid re-activating muted IDs.
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if (this._isIgnoredUpdateEvent(ev)) {
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return false;
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}
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const config = this._api.getConfigManager().getConfig();
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@@ -122,20 +133,15 @@ export class TriggersManager {
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return false;
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}
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let state = this._states.get(ev.cameraID);
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if (!state) {
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state = {
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lastTriggerTime: new Date(),
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sources: new Set(),
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};
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this._states.set(ev.cameraID, state);
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} else {
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state.lastTriggerTime = new Date();
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}
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const state = this._getOrCreateState(ev.cameraID);
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state.lastTriggerTime = new Date();
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state.sources.add(ev.id);
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this._deleteUntriggerDelayTimer(ev.cameraID);
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this._startForceUntriggerTimerIfNecessary(
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ev.cameraID,
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triggersConfig.untrigger_force_seconds,
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);
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this._setConditionStateIfNecessary();
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if (!skipAction) {
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await this._throttledTriggerAction(ev);
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@@ -143,6 +149,24 @@ export class TriggersManager {
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return true;
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}
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protected async _handleEndEvent(ev: CameraEvent): Promise<boolean> {
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this._deleteIgnoredEventID(ev.cameraID, ev.id);
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const state = this._states.get(ev.cameraID);
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state?.sources.delete(ev.id);
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if (!state?.sources.size) {
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await this._startUntrigger(ev.cameraID);
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}
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return true;
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}
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protected _isIgnoredUpdateEvent(ev: CameraEvent): boolean {
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return (
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(ev.type === 'update' || ev.type === 'genai') &&
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this._hasIgnoredEventID(ev.cameraID, ev.id)
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);
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}
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protected _hasAllowableInteractionStateForAction(): boolean {
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const triggersConfig = this._api.getConfigManager().getConfig()?.view.triggers;
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const hasInteraction = this._api.getInteractionManager().hasInteraction();
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@@ -247,9 +271,10 @@ export class TriggersManager {
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protected async _untriggerAction(cameraID: string): Promise<void> {
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this._deleteUntriggerDelayTimer(cameraID);
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this._deleteForceUntriggerTimer(cameraID);
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await this._executeUntriggerAction();
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this._states.delete(cameraID);
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this._deleteStateIfIdle(cameraID);
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this._setConditionStateIfNecessary();
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@@ -259,6 +284,7 @@ export class TriggersManager {
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protected async _startUntrigger(cameraID: string): Promise<void> {
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this._deleteUntriggerDelayTimer(cameraID);
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this._deleteForceUntriggerTimer(cameraID);
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const state = this._states.get(cameraID);
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if (!state) {
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@@ -266,11 +292,11 @@ export class TriggersManager {
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}
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const config = this._api.getConfigManager().getConfig();
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const untriggerSeconds = config?.view?.triggers.untrigger_seconds ?? 0;
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const untriggerDelaySeconds = config?.view?.triggers.untrigger_delay_seconds ?? 0;
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if (untriggerSeconds > 0) {
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if (untriggerDelaySeconds > 0) {
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state.untriggerDelayTimer = new Timer();
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state.untriggerDelayTimer.start(untriggerSeconds, async () => {
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state.untriggerDelayTimer.start(untriggerDelaySeconds, async () => {
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await this._untriggerAction(cameraID);
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});
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} else {
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@@ -278,6 +304,81 @@ export class TriggersManager {
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}
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}
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protected _startForceUntriggerTimerIfNecessary(
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cameraID: string,
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forceUntriggerSeconds: number,
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): void {
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if (forceUntriggerSeconds <= 0) {
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return;
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}
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const state = this._states.get(cameraID);
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if (!state || state.untriggerForceTimer) {
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return;
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}
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const timer = new Timer();
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state.untriggerForceTimer = timer;
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timer.start(forceUntriggerSeconds, async () => {
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await this._forceUntrigger(state, cameraID);
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});
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}
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protected async _forceUntrigger(
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state: CameraTriggerState,
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cameraID: string,
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): Promise<void> {
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state.sources.forEach((id) => this._addIgnoredEventID(cameraID, id));
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state.sources.clear();
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this._deleteForceUntriggerTimer(cameraID);
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await this._startUntrigger(cameraID);
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}
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protected _addIgnoredEventID(cameraID: string, eventID: string): void {
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const state = this._getOrCreateState(cameraID);
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state.ignoredSources.add(eventID);
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}
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protected _deleteIgnoredEventID(cameraID: string, eventID: string): void {
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const state = this._states.get(cameraID);
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if (!state) {
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return;
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}
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state.ignoredSources.delete(eventID);
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this._deleteStateIfIdle(cameraID);
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}
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protected _hasIgnoredEventID(cameraID: string, eventID: string): boolean {
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return !!this._states.get(cameraID)?.ignoredSources.has(eventID);
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}
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protected _getOrCreateState(cameraID: string): CameraTriggerState {
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let state = this._states.get(cameraID);
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if (!state) {
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state = {
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lastTriggerTime: new Date(),
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sources: new Set(),
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ignoredSources: new Set(),
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};
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this._states.set(cameraID, state);
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}
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return state;
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}
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protected _deleteStateIfIdle(cameraID: string): void {
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const state = this._states.get(cameraID);
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if (
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state &&
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!state.sources.size &&
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!state.ignoredSources.size &&
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!state.untriggerDelayTimer &&
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!state.untriggerForceTimer
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) {
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this._states.delete(cameraID);
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}
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}
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protected _deleteUntriggerDelayTimer(cameraID: string): void {
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const state = this._states.get(cameraID);
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if (state?.untriggerDelayTimer) {
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@@ -286,6 +387,14 @@ export class TriggersManager {
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}
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}
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protected _deleteForceUntriggerTimer(cameraID: string): void {
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const state = this._states.get(cameraID);
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if (state?.untriggerForceTimer) {
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state.untriggerForceTimer.stop();
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delete state.untriggerForceTimer;
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}
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}
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protected _isStateTriggered(state: CameraTriggerState): boolean {
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return !!(state.sources.size || state.untriggerDelayTimer);
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}
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