Use custom websocket to avoid needing admin privileges.
This commit is contained in:
@@ -123,10 +123,7 @@ export class CameraManager {
|
||||
this._api = api;
|
||||
this._engineFactory =
|
||||
options?.factory ??
|
||||
new CameraManagerEngineFactory(
|
||||
this._api.getEntityRegistryManager(),
|
||||
this._api.getResolvedMediaCache(),
|
||||
);
|
||||
new CameraManagerEngineFactory(this._api.getEntityRegistryManager());
|
||||
this._store = options?.store ?? new CameraManagerStore();
|
||||
}
|
||||
|
||||
@@ -157,7 +154,9 @@ export class CameraManager {
|
||||
// rapidly in the config editor).
|
||||
await this._initializationLimit.add(resetAndInitialize);
|
||||
} catch (e: unknown) {
|
||||
this._api.getMessageManager().setErrorIfHigherPriority(e);
|
||||
this._api
|
||||
.getMessageManager()
|
||||
.setErrorIfHigherPriority(e, localize('error.camera_initialization'));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -190,9 +189,11 @@ export class CameraManager {
|
||||
const engineType = engineTypes[index];
|
||||
const engine = engineType
|
||||
? engines.get(engineType) ??
|
||||
(await this._engineFactory.createEngine(engineType, (ev) =>
|
||||
this._api.getTriggersManager().handleCameraEvent(ev),
|
||||
))
|
||||
(await this._engineFactory.createEngine(engineType, {
|
||||
eventCallback: (ev) => this._api.getTriggersManager().handleCameraEvent(ev),
|
||||
stateWatcher: this._api.getHASSManager().getStateWatcher(),
|
||||
resolvedMediaCache: this._api.getResolvedMediaCache(),
|
||||
}))
|
||||
: null;
|
||||
if (!engine || !engineType) {
|
||||
throw new CameraInitializationError(
|
||||
@@ -238,12 +239,7 @@ export class CameraManager {
|
||||
// Configuration is initialized in parallel.
|
||||
const cameras = await allPromises(
|
||||
engineByConfig.entries(),
|
||||
async ([cameraConfig, engine]) =>
|
||||
await engine.createCamera(
|
||||
hass,
|
||||
this._api.getEntityRegistryManager(),
|
||||
cameraConfig,
|
||||
),
|
||||
async ([cameraConfig, engine]) => await engine.createCamera(hass, cameraConfig),
|
||||
);
|
||||
|
||||
// Do the additions based off the result-order, to ensure the map order is
|
||||
|
||||
Reference in New Issue
Block a user