fix: Increase reliability of media auto actions (e.g. play) (#1934)
Refactors media player handling entirely to make the code more consistent and less boilerplate. Add testing for media player actions. - Closes #1921 - Closes #1916
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@@ -0,0 +1,61 @@
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import { LitElement } from 'lit';
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import { FullscreenElement, MediaPlayerController } from '../../types';
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import { screenshotImage } from '../../utils/screenshot';
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export class ImageMediaPlayerController implements MediaPlayerController {
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private _host: LitElement;
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private _getImageCallback: () => HTMLImageElement | null;
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constructor(host: LitElement, getImageCallback: () => HTMLImageElement | null) {
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this._host = host;
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this._getImageCallback = getImageCallback;
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}
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public async play(): Promise<void> {
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// Not implemented.
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}
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public async pause(): Promise<void> {
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// Not implemented.
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}
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public async mute(): Promise<void> {
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// Not implemented.
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}
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public async unmute(): Promise<void> {
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// Not implemented.
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}
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public isMuted(): boolean {
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return true;
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public async seek(_seconds: number): Promise<void> {
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// Not implemented.
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public async setControls(_controls: boolean): Promise<void> {
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// Not implemented.
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}
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public isPaused(): boolean {
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// The image could be an MJPEG, so it is always reported unpaused.
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return false;
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}
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public async getScreenshotURL(): Promise<string | null> {
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await this._host.updateComplete;
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const image = this._getImageCallback();
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// It might an MJPEG so still need to screenshot it.
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return image ? screenshotImage(image) : null;
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}
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public getFullscreenElement(): FullscreenElement | null {
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return this._getImageCallback() ?? null;
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}
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}
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