feat: Triggers should fire on startup if entities are in an active state (#2095)
- Closes: #2087
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@@ -115,9 +115,8 @@ to wait prior to the acting (see `untrigger_seconds`). By default, triggering is
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only allowed when there is no ongoing human interaction with the card. This
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behavior can be controlled by the `interaction_mode` parameter.
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Triggers based on Home Assistant entities require state _changes_ -- when the
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card is first started, it takes an active change in state to trigger (i.e. an
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already occupied room will not trigger, but a newly occupied room will).
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If the card starts when a trigger entity is already in a triggered state, the
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action will be taken on card startup.
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| Option | Default | Description |
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| ------------------------ | ------- | ---------------------------------------------------------------------------------------------------------------------------------- |
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