feat: Add festive visual effects (#2252)
<!-- CURSOR_SUMMARY --> > [!NOTE] > Introduces an effects system (fireworks, ghost, hearts, shamrocks, snow), a new `effect` action, and optional date-based loading effects, integrated into the card with docs, schema, editor, and tests. > > - **Effects System**: > - Add `EffectsController` and `advanced-camera-card-effects` host with lazy-loaded effect modules (`fireworks`, `ghost`, `hearts`, `shamrocks`, `snow`). > - New base effect component with fade-in/out; SCSS and z-index updates. > - **Actions**: > - New custom action `advanced_camera_card_action: effect` with `effect_action` (`start`|`stop`|`toggle`). > - Wire into `ActionFactory` and add `EffectAction` executor. > - **Card Integration**: > - Mount effects host in `advanced-camera-card` and expose `getEffectsControllerAPI()` via `CardController`. > - Loading component can trigger date-based effects (e.g., New Year fireworks) when enabled. > - **Configuration & Editor**: > - Add `performance.features.card_loading_effects` (default `true`) alongside `card_loading_indicator`. > - Update schemas, defaults, low-performance profile (disables effects), and editor toggles. > - **Docs & Examples**: > - Document `effect` action parameters and add menu example. > - Update performance docs with new option. > - **Localization & Tests**: > - Update i18n strings for new performance option. > - Add comprehensive tests for effects controller, action, factory, config defaults/profiles, and utilities. > > <sup>Written by [Cursor Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit cffd4304fe3bd22340316f9cec53e341379b1756. This will update automatically on new commits. Configure [here](https://cursor.com/dashboard?tab=bugbot).</sup> <!-- /CURSOR_SUMMARY -->
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import { html, TemplateResult } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { repeat } from 'lit/directives/repeat.js';
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import { Timer } from '../../utils/timer';
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import { BaseEffectComponent } from './base';
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import './firework-burst';
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const INITIAL_BURST_COUNT = 3;
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const MIN_BURST_COUNT = 2;
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const MAX_BURST_COUNT = 5;
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const BURST_CYCLE_SECONDS = 2.0;
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const MAX_BURST_DELAY_SECONDS = 1.2;
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type BurstType = 'standard' | 'ring' | 'palm';
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interface BurstConfig {
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id: number;
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posX: string;
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posY: string;
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delay: string;
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scale: number;
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burstType: BurstType;
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}
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@customElement('advanced-camera-card-effect-fireworks')
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export class AdvancedCameraCardEffectFireworks extends BaseEffectComponent {
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@state()
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private _bursts: BurstConfig[] = [];
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private _burstIdCounter = 0;
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private _timer = new Timer();
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public connectedCallback(): void {
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super.connectedCallback();
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this._startFireworks();
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}
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public disconnectedCallback(): void {
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super.disconnectedCallback();
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this._stopFireworks();
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}
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private _startFireworks(): void {
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this._createBursts(INITIAL_BURST_COUNT);
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this._timer.startRepeated(BURST_CYCLE_SECONDS, () => {
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const count =
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Math.floor(Math.random() * (MAX_BURST_COUNT - MIN_BURST_COUNT + 1)) +
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MIN_BURST_COUNT;
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this._createBursts(count);
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});
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}
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private _stopFireworks(): void {
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this._timer.stop();
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}
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private _createBursts(count: number): void {
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const newBursts: BurstConfig[] = [];
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for (let i = 0; i < count; i++) {
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newBursts.push(this._createBurstConfig());
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}
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this._bursts = newBursts;
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}
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private _createBurstConfig(): BurstConfig {
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// 20% chance of a big burst (scale 1.5-2.0), otherwise normal (scale 0.8-1.2)
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const isBig = Math.random() < 0.2;
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const scale = isBig ? Math.random() * 0.5 + 1.5 : Math.random() * 0.4 + 0.8;
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// Burst type distribution: 60% standard, 25% ring, 15% palm
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const typeRoll = Math.random();
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let burstType: BurstType;
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if (typeRoll < 0.6) {
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burstType = 'standard';
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} else if (typeRoll < 0.85) {
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burstType = 'ring';
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} else {
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burstType = 'palm';
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}
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return {
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id: this._burstIdCounter++,
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posX: `${Math.random() * 80 + 10}%`,
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posY: `${Math.random() * 60 + 20}%`,
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delay: `${Math.random() * MAX_BURST_DELAY_SECONDS}s`,
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scale,
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burstType,
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};
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}
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protected render(): TemplateResult {
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return html`
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${repeat(
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this._bursts,
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(burst) => burst.id,
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(burst) => html`
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<advanced-camera-card-firework-burst
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.posX=${burst.posX}
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.posY=${burst.posY}
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.delay=${burst.delay}
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.scale=${burst.scale}
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.burstType=${burst.burstType}
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></advanced-camera-card-firework-burst>
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`,
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)}
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`;
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}
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}
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declare global {
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interface HTMLElementTagNameMap {
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'advanced-camera-card-effect-fireworks': AdvancedCameraCardEffectFireworks;
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}
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}
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