fix: Clear the initialized condition state when the card is not usable (#2646)
The `initialized` state (used in conditions/triggers) was written once and never cleared, so it meant "has this card ever been initialized" while everything reading it took it as "is this card usable now". Home Assistant takes a card off the page and puts it back whenever its dashboard tab is left and returned to, so the card initialized again while the state claimed it was initialized throughout: `trigger: initialized` fired once per card rather than once per startup, and automations were dropped in between. The card lifecycle is now an explicit state machine (`SessionManager`), the only writer of `initialized`, which separates a card that is starting up from one initializing part of itself again while it runs. A new `ever` parameter (conditions/triggers) selects the old latched behaviour. `remote_control` uses that parameter to keep its two camera priorities correct under repeated starts. With `camera_priority: entity` the card now re-reads the entity every time it starts, so a camera selected while the card was away is picked up on return. With `camera_priority: card` the card writes the entity on its first start only, unchanged, since repeating that write would overwrite a camera the user had selected. Closes: #2642 BREAKING CHANGE: `condition: initialized` is now `false` whenever the card is not usable, and `trigger: initialized` fires each time the card starts up rather than only the first time. Set `ever: true` on either to keep the previous behaviour.
This commit is contained in:
@@ -168,6 +168,16 @@ export class FakeHASS {
|
||||
this._renew();
|
||||
}
|
||||
|
||||
/**
|
||||
* Drop or restore the WebSocket, as a Home Assistant restart does. Home
|
||||
* Assistant keeps handing the card a `hass` while it is disconnected, which
|
||||
* is why this renews rather than going silent.
|
||||
*/
|
||||
public setConnected(connected: boolean): void {
|
||||
this._connected = connected;
|
||||
this._renew();
|
||||
}
|
||||
|
||||
private _createEntity(
|
||||
entityID: string,
|
||||
options: FakeEntityOptions | string,
|
||||
|
||||
Reference in New Issue
Block a user